![]() are coins / gems stacked but other stuff isn't stacked? are those items shown individually or do they stack? can you have multiple items? Is there a limit? ![]() Just the design choices of an inventory system can have a lot of complicating confounding issues, such as: dependence on asset definition (images, etc.) for presentation interaction with the world to get items in and out interaction with items in the inventory or on the character or in the home base storage area presentation of the inventory to the user (may have to scale and grow, overlay parts, clothing, etc) ![]() persistence of this information to storage between game runs perhaps another database of your "storage" area at home base? a database of the items that you actually possess / equip currently a database of items that you may possibly possess / equip ![]() Click to expand.You should set this aside and go do a tutorial that supports those things, learn how they work, then come back and implement it in your current inventory.Īt the end of the day you basically are processing user intents: pick square up, drop square here, etc.Īlso, just so you know, these things (character customization, inventories, shop systems) are fairly tricky hairy beasts, definitely deep in advanced coding territory. ![]()
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